

Version 1.00A fixed a bug where the game freezes during the Super Tyrant boss fight.At least eight patches were available, detailed below: If playing from disc or biohazard.exe, save data from patched games could not be read. The new versions of the game had their own unique files (e.g.Bio100h.exe) and were read from C:\NewBio, separate from the retail game data. Ĭapcom regularly supported the game until 12 February 1998 and released several hardware compatibility upgrades and bug fixes. The game was re-released as the "Special Price Pack" on 17 December 1998, equivalent to the original version's Version 1.00H. On release, the game was compatible with the Mystique, Monster 3D, 3D Blaster PCI, Total 3D, Righteous and Intense 3D 100 graphics cards. Compared with the previous PowerVR version, this release used less RAM. It was designed for the Windows 95 operating systems with and without a Direct3D-compatible graphics card. Ĭapcom's Japanese Windows 95 port was released on 14 September 1997. The game, or at least the VideoLogic version, has uncensored cutscenes. VideoLogic distributed the game in Europe in November 1997. This version was first released in Japan by NEC in 1996 for gamers using the PowerVR graphics processor. "Rebirth" features first-person battle sequences different enemy placements, including an optional Yawn battle in the guardhouse, and a new set of puzzles.Ĭapcom and third party developers made a re-released a number of PC versions. This version can be played in two forms, "Classic" and "Rebirth". Resident Evil: Deadly Silence was released in early 2006 as part of the 10th Anniversary celebrations, produced by Keiji Inafune and Minoru Nakai. It came with a minigame "Battle Game", and included new costumes as well as new enemies, a second Tyrant and a replacement to the Hunter named " Tick". The Sega Saturn version was produced by a third party developer, Nextech, and was released in July 1997. This game is available for download on the PlayStation Network in the United States. A new score was composed by Takashi Niigaki on behalf of Mamoru Samuragochi. This version kept the changes made in the Director's Cut. The DualShock version was also released in 1997 for the PlayStation after the DualShock controller with analog controls and vibrations became the standard controller for the console. This game is available for download on the PlayStation Network in Europe and Japan. Enemy and item places were altered to make it more challenging to players of the original game, who would find their prior tactics nullified. This version featured new backgrounds for a number of rooms, mostly from different angles but with some updated room designs for the laboratory. Following the scrapping and redevelopment of Resident Evil 2, Capcom produced a second version of Resident Evil for the PlayStation, titled " Director's Cut", released September 1997.
